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authorZack Rusin <zack@tungstengraphics.com>2007-09-19 06:46:32 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-19 06:46:32 -0400
commitf22e920f478d8732695913ec0d1f7244b451a8f5 (patch)
tree8244f28277fe213c2860c71c1dc368d34a5050a5 /src/mesa/pipe/p_context.h
parentbb611c5f1f6aec7ac51d4fa3301422b47f6de795 (diff)
Finish up conversions of shaders to immutable objects.
Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment).
Diffstat (limited to 'src/mesa/pipe/p_context.h')
-rw-r--r--src/mesa/pipe/p_context.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h
index c405051bce..5766b2b7df 100644
--- a/src/mesa/pipe/p_context.h
+++ b/src/mesa/pipe/p_context.h
@@ -117,15 +117,20 @@ struct pipe_context {
void (*delete_depth_stencil_state)(struct pipe_context *,
const struct pipe_depth_stencil_state *);
- const struct pipe_shader_state * (*create_shader_state)(
+ const struct pipe_shader_state * (*create_fs_state)(
struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
+ void (*delete_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ const struct pipe_shader_state * (*create_vs_state)(
+ struct pipe_context *,
+ const struct pipe_shader_state *);
void (*bind_vs_state)(struct pipe_context *,
const struct pipe_shader_state *);
- void (*delete_shader_state)(struct pipe_context *,
- const struct pipe_shader_state *);
+ void (*delete_vs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
void (*set_alpha_test_state)( struct pipe_context *,
const struct pipe_alpha_test_state * );