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authorBrian <brian.paul@tungstengraphics.com>2007-11-07 08:05:09 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-11-07 08:24:58 -0700
commit7d1a04e499564212a2a9aace12b05f424a357d3f (patch)
treef0b12d8c0d7916d0dbedfb3adad3d1d786455024 /src/mesa/pipe/p_winsys.h
parent52236661653169140d07a500facd65185b6b3666 (diff)
Add winsys->surface_release() to complement winsys->surface_alloc().
pipe_surface now has a pointer to the winsys which create/owns the surface. This allows clean surface deallocation w/out a rendering context.
Diffstat (limited to 'src/mesa/pipe/p_winsys.h')
-rw-r--r--src/mesa/pipe/p_winsys.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/pipe/p_winsys.h b/src/mesa/pipe/p_winsys.h
index 5bc6e6475a..e4c888ad33 100644
--- a/src/mesa/pipe/p_winsys.h
+++ b/src/mesa/pipe/p_winsys.h
@@ -86,6 +86,8 @@ struct pipe_winsys
struct pipe_surface *(*surface_alloc)(struct pipe_winsys *ws,
unsigned format);
+ void (*surface_release)(struct pipe_winsys *ws, struct pipe_surface **s);
+
/**
* The buffer manager is modeled after the dri_bufmgr interface, which
* in turn is modeled after the ARB_vertex_buffer_object extension,