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authorMichal Krol <michal@tungstengraphics.com>2007-11-18 18:20:20 +0000
committerMichal Krol <michal@tungstengraphics.com>2007-11-18 18:20:20 +0000
commit7f718f047676e88b660618784f256a96f7e8ed58 (patch)
tree0e7c6676b64df5394eb0d09073a934cc4bbaa408 /src/mesa/pipe/softpipe/Makefile
parentca7f68a7cf25a51f382bba8c42d8c6ab7db57b5d (diff)
Implement early depth test.
Early depth test is enabled when depth test is enabled and alpha test is disabled and fragment shader does not write depth. The early-z is implemented by moving the depth test stage just before the fragment shader stage and prepending it with an earlyz stage, introduced with this commit. The earlyz stage prepares the quad->outputs.depth for the following depth test stage by interpolating Z position, just as the fragment shader would do.
Diffstat (limited to 'src/mesa/pipe/softpipe/Makefile')
-rw-r--r--src/mesa/pipe/softpipe/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/Makefile b/src/mesa/pipe/softpipe/Makefile
index 2cbd9e5b51..59628531cc 100644
--- a/src/mesa/pipe/softpipe/Makefile
+++ b/src/mesa/pipe/softpipe/Makefile
@@ -18,6 +18,7 @@ DRIVER_SOURCES = \
sp_quad_colormask.c \
sp_quad_coverage.c \
sp_quad_depth_test.c \
+ sp_quad_earlyz.c \
sp_quad_fs.c \
sp_quad_occlusion.c \
sp_quad_output.c \