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authorBrian <brian.paul@tungstengraphics.com>2007-07-12 14:13:48 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-12 14:13:48 -0600
commita48d767cf2ec82d0c0f893a22d22e8593901b206 (patch)
tree732104c0465295a05709e4caf786b722b393769e /src/mesa/pipe/softpipe/sp_context.c
parente8ceb5a2eb174f5444eaf5f52925fa161ea7d0a9 (diff)
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c
index 9511254a96..cc4b8d5914 100644
--- a/src/mesa/pipe/softpipe/sp_context.c
+++ b/src/mesa/pipe/softpipe/sp_context.c
@@ -88,6 +88,7 @@ struct pipe_context *softpipe_create( void )
softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
softpipe->quad.output = sp_quad_output_stage(softpipe);