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authorBrian <brian.paul@tungstengraphics.com>2007-07-25 15:48:09 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-25 15:48:09 -0600
commit0360b49afbcd839f99ba0745d01cf9dc5be4d122 (patch)
treef2746f209352f65cec01360ef88c2a018eb8b68b /src/mesa/pipe/softpipe/sp_context.h
parent1f6b4b0f75d7cd7306e6aa24c27fd478f6b6c52d (diff)
Implement line stippling.
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index ef1a06ccaf..8871b45d4f 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -111,12 +111,16 @@ struct softpipe_context {
GLboolean need_z; /**< produce quad/fragment Z values? */
GLboolean need_w; /**< produce quad/fragment W values? */
+#if 0
/* Stipple derived state:
*/
GLubyte stipple_masks[16][16];
+#endif
GLuint occlusion_counter;
+ GLuint line_stipple_counter;
+
/** Software quad rendering pipeline */
struct {
struct quad_stage *polygon_stipple;