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author | Brian <brian.paul@tungstengraphics.com> | 2007-07-12 14:13:48 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-12 14:13:48 -0600 |
commit | a48d767cf2ec82d0c0f893a22d22e8593901b206 (patch) | |
tree | 732104c0465295a05709e4caf786b722b393769e /src/mesa/pipe/softpipe/sp_quad_colormask.c | |
parent | e8ceb5a2eb174f5444eaf5f52925fa161ea7d0a9 (diff) |
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_colormask.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_colormask.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_colormask.c b/src/mesa/pipe/softpipe/sp_quad_colormask.c index 6fb228fdda..fff6efa8f6 100644 --- a/src/mesa/pipe/softpipe/sp_quad_colormask.c +++ b/src/mesa/pipe/softpipe/sp_quad_colormask.c @@ -45,12 +45,8 @@ static void colormask_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; + struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf); GLfloat dest[4][QUAD_SIZE]; - - /* XXX buffer looping */ - - struct softpipe_surface *sps - = softpipe_surface(softpipe->framebuffer.cbufs[0]); sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest); |