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author | Brian <brian.paul@tungstengraphics.com> | 2007-07-12 14:13:48 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-12 14:13:48 -0600 |
commit | a48d767cf2ec82d0c0f893a22d22e8593901b206 (patch) | |
tree | 732104c0465295a05709e4caf786b722b393769e /src/mesa/pipe/softpipe/sp_quad_depth_test.c | |
parent | e8ceb5a2eb174f5444eaf5f52925fa161ea7d0a9 (diff) |
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_depth_test.c')
0 files changed, 0 insertions, 0 deletions