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authorBrian <brian.paul@tungstengraphics.com>2007-07-13 11:15:10 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-13 11:15:10 -0600
commit80362a90d8ad1fca14d7276169fc962f953d936d (patch)
treec798bf18631edb8b57979ea59d58dca414acab24 /src/mesa/pipe/softpipe/sp_quad_stipple.c
parent46bba80a54afbcabc0f064433cc2194473661c30 (diff)
Add 'prim' field to quad so that stipple and aa coverage stages can do the right thing.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_stipple.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_stipple.c49
1 files changed, 25 insertions, 24 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_stipple.c b/src/mesa/pipe/softpipe/sp_quad_stipple.c
index 928771e454..532ffc61b0 100644
--- a/src/mesa/pipe/softpipe/sp_quad_stipple.c
+++ b/src/mesa/pipe/softpipe/sp_quad_stipple.c
@@ -13,44 +13,45 @@
/**
* Apply polygon stipple to quads produced by triangle rasterization
- * XXX we need to skip this for lines and points!!!
*/
static void
stipple_quad(struct quad_stage *qs, struct quad_header *quad)
{
- struct softpipe_context *softpipe = qs->softpipe;
- const GLint col0 = quad->x0 % 32;
- const GLint row0 = quad->y0 % 32;
- const GLuint stipple0 = softpipe->poly_stipple.stipple[row0];
- const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1];
+ if (quad->prim == PRIM_TRI) {
+ struct softpipe_context *softpipe = qs->softpipe;
+ const GLint col0 = quad->x0 % 32;
+ const GLint row0 = quad->y0 % 32;
+ const GLuint stipple0 = softpipe->poly_stipple.stipple[row0];
+ const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1];
- /* XXX this should be acheivable without conditionals */
+ /* XXX this should be acheivable without conditionals */
#if 1
- GLbitfield mask = 0x0;
+ GLbitfield mask = 0x0;
- if ((1 << col0) & stipple0)
- mask |= MASK_BOTTOM_LEFT;
+ if ((1 << col0) & stipple0)
+ mask |= MASK_BOTTOM_LEFT;
- if ((2 << col0) & stipple0) /* note: col0 <= 30 */
- mask |= MASK_BOTTOM_RIGHT;
+ if ((2 << col0) & stipple0) /* note: col0 <= 30 */
+ mask |= MASK_BOTTOM_RIGHT;
- if ((1 << col0) & stipple1)
- mask |= MASK_TOP_LEFT;
+ if ((1 << col0) & stipple1)
+ mask |= MASK_TOP_LEFT;
- if ((2 << col0) & stipple1)
- mask |= MASK_TOP_RIGHT;
+ if ((2 << col0) & stipple1)
+ mask |= MASK_TOP_RIGHT;
- quad->mask &= mask;
+ quad->mask &= mask;
#else
- /* XXX there may be a better way to lay out the stored stipple
- * values to further simplify this computation.
- */
- quad->mask &= (((stipple0 >> col0) & 0x3) |
- (((stipple1 >> col0) & 0x3) << 2));
+ /* XXX there may be a better way to lay out the stored stipple
+ * values to further simplify this computation.
+ */
+ quad->mask &= (((stipple0 >> col0) & 0x3) |
+ (((stipple1 >> col0) & 0x3) << 2));
#endif
- if (quad->mask)
- qs->next->run(qs->next, quad);
+ if (quad->mask)
+ qs->next->run(qs->next, quad);
+ }
}