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authorBrian <brian@i915.localnet.net>2007-08-01 14:46:07 -0600
committerBrian <brian@i915.localnet.net>2007-08-01 14:46:07 -0600
commit0eb02a1963a25f6994b730147d0613b03424c11e (patch)
treec5c2dc736ee8d1de5ac2da60888786e7b8549ec6 /src/mesa/pipe/softpipe/sp_region.c
parentcddce60e7b14171f7afb204be5c131ce73ce01c5 (diff)
More work on glClear.
Add a 'mask' param to region_fill() to help with clearing combined Z/stencil buffers, glColorMask, etc.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_region.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_region.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_region.c b/src/mesa/pipe/softpipe/sp_region.c
index 4d8b35d3e7..34fbcce8ca 100644
--- a/src/mesa/pipe/softpipe/sp_region.c
+++ b/src/mesa/pipe/softpipe/sp_region.c
@@ -105,7 +105,7 @@ sp_region_fill(struct pipe_context *pipe,
struct pipe_region *dst,
GLuint dst_offset,
GLuint dstx, GLuint dsty,
- GLuint width, GLuint height, GLuint value)
+ GLuint width, GLuint height, GLuint value, GLuint mask)
{
GLuint i, j;
switch (dst->cpp) {