diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-12-07 10:21:56 -0700 |
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committer | Ben Skeggs <skeggsb@gmail.com> | 2007-12-09 12:05:26 +1100 |
commit | 0d74d51790d81f6a19145ddb2f95d83c607c89dd (patch) | |
tree | 8b88c31d43491843f04b5f8d6f849507dcdb886a /src/mesa/pipe/softpipe/sp_state.h | |
parent | 99823680a51ccc46a76d0abe6a24e7e4465a4cc6 (diff) |
Move struct softpipe_texture definition into sp_texture.h
Also, added softpipe_texture() cast wrapper.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state.h')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_state.h | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h index daf9955ca5..ea9d2e62be 100644 --- a/src/mesa/pipe/softpipe/sp_state.h +++ b/src/mesa/pipe/softpipe/sp_state.h @@ -52,35 +52,6 @@ struct sp_fragment_shader_state { #endif }; -struct softpipe_texture -{ - struct pipe_texture base; - - /* Derived from the above: - */ - unsigned pitch; - unsigned depth_pitch; /* per-image on i945? */ - unsigned total_height; - - unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS]; - - /* Explicitly store the offset of each image for each cube face or - * depth value. Pretty much have to accept that hardware formats - * are going to be so diverse that there is no unified way to - * compute the offsets of depth/cube images within a mipmap level, - * so have to store them as a lookup table: - */ - unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */ - - /* Includes image offset tables: - */ - unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS]; - - /* The data is held here: - */ - struct pipe_buffer_handle *buffer; -}; - void * softpipe_create_alpha_test_state(struct pipe_context *, const struct pipe_alpha_test_state *); |