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authorBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
commitde653b4c9bddcec46f3ddf411ec082dd178d7b38 (patch)
treec46350dc671e6bfc32c7a0f3df45b4d0d82c6661 /src/mesa/pipe/softpipe/sp_state.h
parentebe510766927315ec6dcd846a980cb851b5331d4 (diff)
Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index d754acaa38..f25a20a5e3 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -56,7 +56,10 @@ void softpipe_set_depth_test_state( struct pipe_context *,
const struct pipe_depth_state * );
void softpipe_set_fs_state( struct pipe_context *,
- const struct pipe_fs_state * );
+ const struct pipe_shader_state * );
+
+void softpipe_set_vs_state( struct pipe_context *,
+ const struct pipe_shader_state * );
void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );