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authorZack Rusin <zack@tungstengraphics.com>2007-09-28 04:33:55 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-28 09:12:20 -0400
commit6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e (patch)
tree66c447fff8d693fa1a39522271bd29735d7828d6 /src/mesa/pipe/softpipe/sp_state_derived.c
parent7966e479dca22bf2d2b844d50ac5bef70614e15a (diff)
Redoing the way we handle vertex shaders for the draw module.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state_derived.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_state_derived.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c
index 6c6e798069..b6145df8e2 100644
--- a/src/mesa/pipe/softpipe/sp_state_derived.c
+++ b/src/mesa/pipe/softpipe/sp_state_derived.c
@@ -43,7 +43,7 @@
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
- const struct pipe_shader_state *vs = softpipe->vs;
+ const struct pipe_shader_state *vs = softpipe->vs->state;
const struct pipe_shader_state *fs = softpipe->fs;
const interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;