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authorBrian <brian.paul@tungstengraphics.com>2008-01-23 14:23:49 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-23 14:23:49 -0700
commit336e2cb9ec52e5cf8b2fac3142d5a67e3dcd55c4 (patch)
treee21808468828fac5902d9326a0e01cad35e22b27 /src/mesa/pipe/softpipe
parent2d37e78e636e5e1e7d5d00230e50a00f7a71e868 (diff)
gallium: rework compute_vertex_layout() to intelligently map vs outputs to fs inputs
Some follow-on simplification in prim setup is possible...
Diffstat (limited to 'src/mesa/pipe/softpipe')
-rw-r--r--src/mesa/pipe/softpipe/sp_prim_setup.c13
-rw-r--r--src/mesa/pipe/softpipe/sp_prim_vbuf.c1
-rw-r--r--src/mesa/pipe/softpipe/sp_state_derived.c73
3 files changed, 60 insertions, 27 deletions
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.c b/src/mesa/pipe/softpipe/sp_prim_setup.c
index 9b2f10bbbb..4b6b7a0fd1 100644
--- a/src/mesa/pipe/softpipe/sp_prim_setup.c
+++ b/src/mesa/pipe/softpipe/sp_prim_setup.c
@@ -515,13 +515,22 @@ setup_fragcoord_coeff(struct setup_stage *setup)
*/
static void setup_tri_coefficients( struct setup_stage *setup )
{
- const enum interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
+ const enum interp_mode *interp;
#define USE_INPUT_MAP 01
#if USE_INPUT_MAP
const struct pipe_shader_state *fs = &setup->softpipe->fs->shader;
#endif
uint fragSlot;
+ if (setup->softpipe->vertex_info.format[0] == FORMAT_HEADER) {
+ /* skip header, pos slots */
+ interp = setup->softpipe->vertex_info.interp_mode + 2;
+ }
+ else {
+ /* skip pos slot */
+ interp = setup->softpipe->vertex_info.interp_mode + 1;
+ }
+
/* z and w are done by linear interpolation:
*/
tri_linear_coeff(setup, &setup->posCoef, 0, 2);
@@ -557,7 +566,7 @@ static void setup_tri_coefficients( struct setup_stage *setup )
else {
#endif
uint j;
- switch (interp[vertSlot]) {
+ switch (interp[fragSlot]) {
case INTERP_CONSTANT:
for (j = 0; j < NUM_CHANNELS; j++)
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
diff --git a/src/mesa/pipe/softpipe/sp_prim_vbuf.c b/src/mesa/pipe/softpipe/sp_prim_vbuf.c
index b76405f179..0ab8a55d7d 100644
--- a/src/mesa/pipe/softpipe/sp_prim_vbuf.c
+++ b/src/mesa/pipe/softpipe/sp_prim_vbuf.c
@@ -74,6 +74,7 @@ sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
{
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
/* XXX check for state changes? */
+ assert(!cvbr->softpipe->dirty );
return &cvbr->softpipe->vertex_info;
}
diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c
index 74d34c50a8..d399868f24 100644
--- a/src/mesa/pipe/softpipe/sp_state_derived.c
+++ b/src/mesa/pipe/softpipe/sp_state_derived.c
@@ -33,6 +33,22 @@
#include "sp_state.h"
+static int
+find_vs_output(const struct pipe_shader_state *vs,
+ uint semantic_name,
+ uint semantic_index)
+{
+ uint i;
+ for (i = 0; i < vs->num_outputs; i++) {
+ if (vs->output_semantic_name[i] == semantic_name &&
+ vs->output_semantic_index[i] == semantic_index)
+ return i;
+ }
+ return -1;
+}
+
+
+
/**
* Determine which post-transform / pre-rasterization vertex attributes
* we need.
@@ -46,6 +62,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &softpipe->vertex_info;
uint i;
+ int src;
memset(vinfo, 0, sizeof(*vinfo));
@@ -56,6 +73,11 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
draw_emit_vertex_attr(vinfo, FORMAT_HEADER, INTERP_LINEAR, 0);
}
+ /* always emit pos for softpipe rasterization */
+ src = find_vs_output(vs, TGSI_SEMANTIC_POSITION, 0);
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, src);
+
/*
* XXX I think we need to reconcile the vertex shader outputs with
* the fragment shader inputs here to make sure the slots line up.
@@ -63,42 +85,36 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
* Or maybe do that in the state tracker?
*/
- for (i = 0; i < vs->num_outputs; i++) {
- switch (vs->output_semantic_name[i]) {
+ for (i = 0; i < fs->num_inputs; i++) {
+ switch (fs->input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
- draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, i);
+ /* handled above */
break;
case TGSI_SEMANTIC_COLOR:
- if (vs->output_semantic_index[i] == 0) {
- draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
- }
- else {
- assert(vs->output_semantic_index[i] == 1);
- draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
- }
- break;
-
- case TGSI_SEMANTIC_BCOLOR:
- /* no-op */
+ src = find_vs_output(vs, TGSI_SEMANTIC_COLOR,
+ fs->input_semantic_index[i]);
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src);
break;
case TGSI_SEMANTIC_FOG:
- draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE, i);
- break;
-
- case TGSI_SEMANTIC_PSIZE:
- /* XXX only emit if drawing points or front/back polygon mode
- * is point mode
- */
- softpipe->psize_slot
- = draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT, i);
+ src = find_vs_output(vs, TGSI_SEMANTIC_FOG, 0);
+#if 1
+ if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */
+ src = 0;
+#endif
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, src);
break;
case TGSI_SEMANTIC_GENERIC:
/* this includes texcoords and varying vars */
- draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, i);
+ src = find_vs_output(vs, TGSI_SEMANTIC_GENERIC,
+ fs->input_semantic_index[i]);
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, src);
break;
default:
@@ -106,6 +122,13 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
}
}
+ src = find_vs_output(vs, TGSI_SEMANTIC_PSIZE, 0);
+ if (src >= 0) {
+ softpipe->psize_slot = src;
+ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_CONSTANT, src);
+ }
+
+
draw_compute_vertex_size(vinfo);
softpipe->nr_frag_attrs = fs->num_inputs;
@@ -152,7 +175,7 @@ compute_cliprect(struct softpipe_context *sp)
*/
void softpipe_update_derived( struct softpipe_context *softpipe )
{
- if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS))
+ if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS | SP_NEW_VS))
calculate_vertex_layout( softpipe );
if (softpipe->dirty & (SP_NEW_SCISSOR |