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authorZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
commitdaf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch)
treed273c4ae95a8cb617412c9f7a1b943dc4364420f /src/mesa/pipe/softpipe
parent37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff)
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/mesa/pipe/softpipe')
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h11
-rw-r--r--src/mesa/pipe/softpipe/sp_state_fs.c27
2 files changed, 15 insertions, 23 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index a20ae1d4a2..5ed963c21d 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -88,15 +88,12 @@ void softpipe_set_constant_buffer(struct pipe_context *,
void softpipe_set_feedback_state( struct pipe_context *,
const struct pipe_feedback_state * );
-const struct pipe_shader_state *
+void *
softpipe_create_shader_state( struct pipe_context *,
const struct pipe_shader_state * );
-void softpipe_bind_fs_state( struct pipe_context *,
- const struct pipe_shader_state * );
-void softpipe_bind_vs_state( struct pipe_context *,
- const struct pipe_shader_state * );
-void softpipe_delete_shader_state( struct pipe_context *,
- const struct pipe_shader_state * );
+void softpipe_bind_fs_state( struct pipe_context *, void * );
+void softpipe_bind_vs_state( struct pipe_context *, void * );
+void softpipe_delete_shader_state( struct pipe_context *, void * );
void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );
diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c
index fbbde2f520..8306a95f44 100644
--- a/src/mesa/pipe/softpipe/sp_state_fs.c
+++ b/src/mesa/pipe/softpipe/sp_state_fs.c
@@ -33,44 +33,39 @@
#include "pipe/draw/draw_context.h"
-const struct pipe_shader_state *
-softpipe_create_shader_state( struct pipe_context *pipe,
- const struct pipe_shader_state *templ )
+void * softpipe_create_shader_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
- struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state));
- memcpy(shader, templ, sizeof(struct pipe_shader_state));
-
- return shader;
+ /* we just want the pipe_shader_state template in the bind calls */
+ return 0;
}
-void softpipe_bind_fs_state( struct pipe_context *pipe,
- const struct pipe_shader_state *fs )
+void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->fs = fs;
+ softpipe->fs = (struct pipe_shader_state *)fs;
softpipe->dirty |= SP_NEW_FS;
}
-void softpipe_bind_vs_state( struct pipe_context *pipe,
- const struct pipe_shader_state *vs )
+void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->vs = vs;
+ softpipe->vs = (struct pipe_shader_state *)vs;
softpipe->dirty |= SP_NEW_VS;
- draw_set_vertex_shader(softpipe->draw, vs);
+ draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs);
}
void softpipe_delete_shader_state( struct pipe_context *pipe,
- const struct pipe_shader_state *shader )
+ void *shader )
{
- free((struct pipe_shader_state*)shader);
+ /* do nothing */
}
void softpipe_set_constant_buffer(struct pipe_context *pipe,