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authorZack Rusin <zackr@vmware.com>2010-07-13 21:49:53 -0400
committerZack Rusin <zackr@vmware.com>2010-07-13 21:49:53 -0400
commit1491c6aa2de17760ab157a3fe71e45006e4eecf6 (patch)
tree5b9cc35d0c268439529fe26c12549ccbbf9f9e20 /src/mesa/program/prog_instruction.h
parent79b643dd02ac4e19f24c9cd88843719746f8ec69 (diff)
mesa: add comments and change Index2D to just Index2
Diffstat (limited to 'src/mesa/program/prog_instruction.h')
-rw-r--r--src/mesa/program/prog_instruction.h16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h
index cb5beb9b00..dacbc33704 100644
--- a/src/mesa/program/prog_instruction.h
+++ b/src/mesa/program/prog_instruction.h
@@ -272,9 +272,19 @@ struct prog_src_register
*/
GLuint Negate:4;
- GLuint HasIndex2D:1;
- GLuint RelAddr2D:1;
- GLint Index2D:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ /**
+ * Is the register two-dimensional.
+ * Two dimensional registers are of the
+ * REGISTER[index][index2] format.
+ * They are used by the geometry shaders where
+ * the first index is the index within an array
+ * and the second index is the semantic of the
+ * array, e.g. gl_PositionIn[index] would become
+ * INPUT[index][gl_PositionIn]
+ */
+ GLuint HasIndex2:1;
+ GLuint RelAddr2:1;
+ GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
* May be negative for relative
* addressing. */
};