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authorEric Anholt <eric@anholt.net>2010-08-04 14:13:08 -0700
committerEric Anholt <eric@anholt.net>2010-08-04 14:13:08 -0700
commit8e181b629f97ada65cc1b8a17ba42edc2ea77254 (patch)
tree18a72f21041c55c436d7eaaeb261bfc2462bce8e /src/mesa/program/prog_print.c
parent952d0f88e1741d51b641be75f7c5a6565e245a69 (diff)
mesa: Don't null deref looking for Mesa IR code at compile time.
The new compiler doesn't generate Mesa IR at compile time, and that compile time code previously wouldn't have reflected the link time code that actually got used. But do dump the info log of the compile regardless.
Diffstat (limited to 'src/mesa/program/prog_print.c')
-rw-r--r--src/mesa/program/prog_print.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 6ab199aa02..b66d709d50 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1031,11 +1031,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
fprintf(f, "/* Compile status: %s */\n",
shader->CompileStatus ? "ok" : "fail");
- if (!shader->CompileStatus) {
- fprintf(f, "/* Log Info: */\n");
- fputs(shader->InfoLog, f);
- }
- else {
+ fprintf(f, "/* Log Info: */\n");
+ fputs(shader->InfoLog, f);
+ if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);