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authorZack Rusin <zackr@vmware.com>2010-06-28 17:31:21 -0400
committerZack Rusin <zackr@vmware.com>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/program/prog_uniform.h
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/program/prog_uniform.h')
-rw-r--r--src/mesa/program/prog_uniform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/program/prog_uniform.h b/src/mesa/program/prog_uniform.h
index 22a2bfd970..a671d30bfe 100644
--- a/src/mesa/program/prog_uniform.h
+++ b/src/mesa/program/prog_uniform.h
@@ -50,6 +50,7 @@ struct gl_uniform
const char *Name; /**< Null-terminated string */
GLint VertPos;
GLint FragPos;
+ GLint GeomPos;
GLboolean Initialized; /**< For debug. Has this uniform been set? */
#if 0
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */