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authorIan Romanick <ian.d.romanick@intel.com>2010-10-14 13:28:42 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-14 17:16:59 -0700
commit3322fbaf3b5e305ce00c1d08c26965bb98e0cef0 (patch)
tree30aba427f916748177148fb74e495619c527e8a6 /src/mesa/program
parent4b4284c9c9b472f750663352485290c22f8c3921 (diff)
glsl: Slightly change the semantic of _LinkedShaders
Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also.
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 524130ca59..bdd3fd92ff 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2238,8 +2238,12 @@ set_uniform_initializers(struct gl_context *ctx,
{
void *mem_ctx = NULL;
- for (unsigned int i = 0; i < shader_program->_NumLinkedShaders; i++) {
+ for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
struct gl_shader *shader = shader_program->_LinkedShaders[i];
+
+ if (shader == NULL)
+ continue;
+
foreach_iter(exec_list_iterator, iter, *shader->ir) {
ir_instruction *ir = (ir_instruction *)iter.get();
ir_variable *var = ir->as_variable();
@@ -2467,7 +2471,10 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
assert(prog->LinkStatus);
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
@@ -2511,10 +2518,13 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
validate_ir_tree(ir);
}
- for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
struct gl_program *linked_prog;
bool ok = true;
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
switch (prog->_LinkedShaders[i]->Type) {