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authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-05 16:18:39 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-05 16:18:39 -0600
commit1308ca6d2168c5c2f81a8e675687e9d9a4db1a28 (patch)
tree43f2e21146f58870037442871b833ea447dd5551 /src/mesa/shader/arbprogparse.c
parent749c1b9fbe4bd89e61dfc3657ad4f8adae20ff2b (diff)
mesa: glsl: re-org of intermediate/temp storage
Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison.
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
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