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authorKeith Whitwell <keith@tungstengraphics.com>2005-11-01 17:25:49 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2005-11-01 17:25:49 +0000
commitc3626a91cee5034528f3f92c802a8e5947ea5f92 (patch)
treefd16d99ef237e31067e9f7a74bc2cee471bcc7e9 /src/mesa/shader/arbprogparse.h
parent6aa6d440d9d312cb984020e746aa80c3dbf6ea2c (diff)
Several fp and vp tweaks:
- Renumber VERT_RESULT_* values so that they match the numbers of the corresponding FRAG_ATTRIB_ values. - Add ctx->VertexProgram._Current and FragmentProgram._Current values which point to either the current client-supplied program if enabled, or otherwise to the current mesa-internal program. Thus this program is always the correct one for the current state, providing that the mesa flags to turn on automatic generation are enabled. - Add callbacks to ctx->Driver.BindProgram() in texenvprogram.c and t_vp_build.c so that the driver knows when the generated program changes. This is cleaner than trying to code all the possible _NEW_* flags into the driver, and more precise as well. - Add a UsesKill flag to identify fragment programs with that instruction, as these can require special treatment. - Move the FRAG_OUTPUT values to mtypes.h, near to similar defn's.
Diffstat (limited to 'src/mesa/shader/arbprogparse.h')
-rw-r--r--src/mesa/shader/arbprogparse.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/arbprogparse.h b/src/mesa/shader/arbprogparse.h
index ececfafa8f..947c22e767 100644
--- a/src/mesa/shader/arbprogparse.h
+++ b/src/mesa/shader/arbprogparse.h
@@ -65,6 +65,8 @@ struct arb_program
GLuint NumAluInstructions;
GLuint NumTexInstructions;
GLuint NumTexIndirections;
+
+ GLboolean UsesKill;
};