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| author | Nicolai Haehnle <prefect_@gmx.net> | 2005-06-21 15:21:14 +0000 |
|---|---|---|
| committer | Nicolai Haehnle <prefect_@gmx.net> | 2005-06-21 15:21:14 +0000 |
| commit | a5fb15cb87a0734f5e0bf1b1dafe5204a32052da (patch) | |
| tree | 5345509c1e6dfe0ebbe29d7250e3cf0619badd01 /src/mesa/shader/arbprogram.h | |
| parent | 04f863e85669fdf42f3ec401c55b1533e8069dee (diff) | |
Make sure texture base addresses are used correctly.
They are relative to the card's address space, not relative to fbLocation,
which will be important once we program MC_FB/AGP_LOCATION in the way
they are programmed on older Radeon chips.
Diffstat (limited to 'src/mesa/shader/arbprogram.h')
0 files changed, 0 insertions, 0 deletions
