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authorKeith Whitwell <keith@tungstengraphics.com>2005-04-21 14:46:57 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2005-04-21 14:46:57 +0000
commit7c26b61f9366a397e353d7b7f1f1d1f6d0dcd0c7 (patch)
tree0e08540aaf4b7f1a4511f132fbdf03960f43d5fa /src/mesa/shader/arbvertparse.h
parent88b69d799800bfec061943204de1627989f42fad (diff)
Reduce the size of mesa's internal fragment and vertex program
representations by switching to packed structures for registers and instructions.
Diffstat (limited to 'src/mesa/shader/arbvertparse.h')
-rw-r--r--src/mesa/shader/arbvertparse.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/shader/arbvertparse.h b/src/mesa/shader/arbvertparse.h
index 3e4490b8be..f2ac1570be 100644
--- a/src/mesa/shader/arbvertparse.h
+++ b/src/mesa/shader/arbvertparse.h
@@ -30,4 +30,7 @@ _mesa_parse_arb_vertex_program(GLcontext * ctx, GLenum target,
const GLubyte * str, GLsizei len,
struct vertex_program *program);
+extern void
+_mesa_debug_vp_inst(GLint num, struct vp_instruction *vp);
+
#endif