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authorKarl Schultz <kschultz@freedesktop.org>2005-05-05 21:08:07 +0000
committerKarl Schultz <kschultz@freedesktop.org>2005-05-05 21:08:07 +0000
commit6258b76c49f49a56a7c713914b798e80c6553b06 (patch)
tree2cc86a17fdda506fc9c86daba7ff3900d2d64996 /src/mesa/shader/nvprogram.c
parent203dcb733d36cc91107554b0d323ed8ccef6e105 (diff)
Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
Diffstat (limited to 'src/mesa/shader/nvprogram.c')
-rw-r--r--src/mesa/shader/nvprogram.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 4db78a8cc7..4b89301764 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -266,7 +266,7 @@ _mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
*params = prog->Target;
return;
case GL_PROGRAM_LENGTH_NV:
- *params = prog->String ? _mesa_strlen((char *) prog->String) : 0;
+ *params = prog->String ?(GLint)_mesa_strlen((char *) prog->String) : 0;
return;
case GL_PROGRAM_RESIDENT_NV:
*params = prog->Resident;