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author | José Fonseca <jfonseca@vmware.com> | 2010-06-01 21:27:18 +0100 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-06-01 21:30:57 +0100 |
commit | 6ce68ad3ca242076bbb93fdd99bb448f87a31d15 (patch) | |
tree | c16f9df9eb36510f378feef5002c383bc17e9a55 /src/mesa/shader/nvprogram.c | |
parent | c7c64d97836c71eaf2ee3fc6d384877170b8c844 (diff) |
llvmpipe: Use struct lp_shader_input in the interpolator.
Eliminates all this identical yet slightly different code to decide how
shader inputs should be interpolated.
As bonus, don't interpolate the position twice when it is listed in the
TGSI shader inputs.
Diffstat (limited to 'src/mesa/shader/nvprogram.c')
0 files changed, 0 insertions, 0 deletions