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| author | Brian <brian.paul@tungstengraphics.com> | 2007-07-11 13:11:47 -0600 |
|---|---|---|
| committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-11 16:20:32 -0600 |
| commit | 34f6243beff6a66a76814638db68897eb719dd30 (patch) | |
| tree | 86d661e3b51c15c91f00b16de6e732b14fae1350 /src/mesa/shader/nvvertparse.h | |
| parent | ee7fece05462e3cc00b4f24069748c1401fcacef (diff) | |
Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
Diffstat (limited to 'src/mesa/shader/nvvertparse.h')
0 files changed, 0 insertions, 0 deletions
