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authorIan Romanick <idr@us.ibm.com>2005-08-25 19:15:01 +0000
committerIan Romanick <idr@us.ibm.com>2005-08-25 19:15:01 +0000
commit8bc0b3f9611f9634d497fe2174246e866920f865 (patch)
tree78f720d0abaf3733d0dafa8e0bd1f0ee69d853f9 /src/mesa/shader/nvvertprog.h
parent8de9d92acf3e2ec76245c34d90fac65c7bb1994c (diff)
Fix texture format selection. ChooseTextureFormat is supposed to select the
hardware format of the texture, and SetTexImages is supposed to use the format selected by ChooseTextureFormat. However, both routines were making their choices based on the texture's BaseFormat. This is wrong. ChooseTextureFormat uses BaseFormat and SetTexImages uses TexFormat->MesaFormat. Once SetTexImages was fixed to use the right format values, ChooseTextureFormat was cleaned up. It now uses the few available texture formats supported by the i810 in a smarter way. This should improve the quality of LUMINANCE, LUMINANCE_ALPHA, and INTENSITY textures. I tested this by cycling through all the texture formats in demos/texenv and tests/yuvsquare.
Diffstat (limited to 'src/mesa/shader/nvvertprog.h')
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