summaryrefslogtreecommitdiff
path: root/src/mesa/shader/prog_execute.c
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2009-09-23 13:35:03 -0600
committerBrian Paul <brianp@vmware.com>2009-09-23 13:36:44 -0600
commit2acd5de22651a3461c0576107c8e8fab1f01469a (patch)
tree285674fab837c620d62fb3116900e085e5f49451 /src/mesa/shader/prog_execute.c
parent890f37d4d96471a5c3d8ae286dfc13ad18ff78e5 (diff)
swrast: add lod bias when texture sampling
Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still seems off by -1 or so. May be an issue with the params passed to _swrast_compute_lambda()
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
0 files changed, 0 insertions, 0 deletions