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author | Brian Paul <brianp@vmware.com> | 2009-01-23 17:32:09 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-23 17:32:09 -0700 |
commit | 6947f85cb5fbc433ba7763530285e470745b009b (patch) | |
tree | 73b2e6b8449c12ebd54fedf09757122025297535 /src/mesa/shader/prog_execute.c | |
parent | 2d508c1d5c53dc475e5262593dd4dac5575a6b08 (diff) |
mesa: updated fragment shader codegen for GL_NV_texture_env_combine4
Expand struct fields, increase loops and handle new 4-term ADD modes.
Plus, some new assertions to catch switch/default cases that may be incorrect.
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
0 files changed, 0 insertions, 0 deletions