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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-15 18:25:43 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-15 18:25:43 -0700 |
commit | ec8cdc71132be178c1588c9cffc184c2b4227b14 (patch) | |
tree | 659d4fe3872c859dad360ec7b714c7ee5d6a88c4 /src/mesa/shader/prog_execute.c | |
parent | 63fc119d6c4f300958768144bd2a944e61c33eeb (diff) | |
parent | 4561307a27e07e37319fdf993c37f2c1b85ee3e9 (diff) |
Merge branch 'glsl-1.20-v2'
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
-rw-r--r-- | src/mesa/shader/prog_execute.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 923611b797..4d2fbd0a80 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -705,7 +705,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat t[4]; fetch_vector4(&inst->SrcReg[0], machine, t); - machine->AddressReg[0][0] = (GLint) FLOORF(t[0]); + machine->AddressReg[0][0] = IFLOOR(t[0]); } break; case OPCODE_BGNLOOP: |