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authorEric Anholt <eric@anholt.net>2009-11-18 03:05:14 -0800
committerEric Anholt <eric@anholt.net>2009-11-19 11:47:21 +0100
commit15fa484f514726a29bbf24df33c0551844f878d0 (patch)
tree7ab97af3625cccdc2720a7351ad5d39bae4a5477 /src/mesa/shader/prog_instruction.h
parent92d35b91f132deda1fb27d2071a50e8187301fe5 (diff)
mesa: Remove gratuitous padding in prog_dst_register.
The padding was there to indicate the amount of space left from the number of expected bytes in the struct minus allocated bits. But uint bitfields get packed so that they don't cross uint boundaries, and we ended up allocating an extra dword to hold the pad field!
Diffstat (limited to 'src/mesa/shader/prog_instruction.h')
-rw-r--r--src/mesa/shader/prog_instruction.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index 1c687bc16c..224350caac 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -312,7 +312,6 @@ struct prog_dst_register
*/
GLuint CondSrc:1;
/*@}*/
- GLuint pad:28;
};