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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-06 14:29:30 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-06 14:31:41 +0100
commit5c19e47362c2d193850e98bd43a2bc2b783b0b5c (patch)
tree86dd3f231b1c79495d3c3a6ce6c851d03dae2550 /src/mesa/shader/prog_instruction.h
parenta8ca54955322b34c77a7459246e5639d3f8610cd (diff)
draw: fix edgeflag handling on the pt paths
Encode edgeflags (and reset_stipple info) into the top two bits of the fetch elements. This info could be moved elsewhere, but for now we can live with a 1<<30 maximum element size... Also use the primitive decomposition code from draw_prim.c verbatim, as it includes all this stuff and is known to work.
Diffstat (limited to 'src/mesa/shader/prog_instruction.h')
0 files changed, 0 insertions, 0 deletions