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authorBrian <brian@yutani.localnet.net>2007-02-22 09:29:46 -0700
committerBrian <brian@yutani.localnet.net>2007-02-22 09:29:46 -0700
commit776bc9cf55b116e17dddde4d097985b51879c83f (patch)
tree7f2b21fffc33807b0bd8d23636a1fd024f90d822 /src/mesa/shader/prog_parameter.c
parent3f4826a358cab8b6d638fc8eb46aef668a7bcf46 (diff)
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r--src/mesa/shader/prog_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 3ebd559119..505c5016ac 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -379,7 +379,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
/* Check if the state reference is already in the list */
for (index = 0; index < (GLint) paramList->NumParameters; index++) {
GLuint i, match = 0;
- for (i = 0; i < 6; i++) {
+ for (i = 0; i < STATE_LENGTH; i++) {
if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
match++;
}