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authorBrian <brian@yutani.localnet.net>2007-04-18 16:46:53 -0600
committerBrian <brian@yutani.localnet.net>2007-04-18 17:14:14 -0600
commit8d370fb2eee702e1ba2c622716645d450272549a (patch)
tree9f99be3889d8d08710beba002f05dee6ef0c60e7 /src/mesa/shader/prog_parameter.c
parent36a6a59972857676108c4ee72e677734848d3056 (diff)
new comments
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r--src/mesa/shader/prog_parameter.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 7f17be74f7..a01a6456fb 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -251,6 +251,14 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
}
+/**
+ * Add a uniform to the parameter list.
+ * Note that if the uniform is an array, size may be greater than
+ * what's implied by the datatype.
+ * \param name uniform's name
+ * \param size number of floats to allocate
+ * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
+ */
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size, GLenum datatype)
@@ -272,6 +280,11 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
}
+/**
+ * Add a sampler to the parameter list.
+ * \param name uniform's name
+ * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ */
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
const char *name, GLenum datatype)