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| author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-08-14 18:23:55 +0200 |
|---|---|---|
| committer | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-08-14 18:23:55 +0200 |
| commit | 442a5e434381987a426192e2b7d34847de50a0ed (patch) | |
| tree | c8b33bcf3c9f8aa81d3557ed2510da8c5a6ee813 /src/mesa/shader/prog_statevars.c | |
| parent | 3506d7d3e2b5ed57cb3f0653421226a863555ae1 (diff) | |
nv50: fix mipmap offsets and tiling
The hardware expects a texture's tile mode to change with
the mipmap level.
Also, only multiply by block size once to obtain size.
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
0 files changed, 0 insertions, 0 deletions
