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authorBrian Paul <brianp@vmware.com>2009-04-03 10:08:20 -0600
committerBrian Paul <brianp@vmware.com>2009-04-03 10:09:28 -0600
commit7391ba1e9d81f15465059db25d1279eefdbeb1a9 (patch)
tree1dfac07d6d676a6a1618bb3cb80d53d5ab123d56 /src/mesa/shader/prog_statevars.c
parent650d147289014e8a98f65fbbcd1855b2a4f19d2f (diff)
mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r--src/mesa/shader/prog_statevars.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index b93e987f04..37a3f1fc8c 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -112,7 +112,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[3] = ctx->Light.Light[ln].SpotExponent;
return;
case STATE_SPOT_DIRECTION:
- COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
+ COPY_3V(value, ctx->Light.Light[ln].SpotDirection);
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
case STATE_SPOT_CUTOFF:
@@ -449,7 +449,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
/* here, state[2] is the light number */
/* pre-normalize spot dir */
const GLuint ln = (GLuint) state[2];
- COPY_3V(value, ctx->Light.Light[ln]._NormDirection);
+ COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection);
value[3] = ctx->Light.Light[ln]._CosCutoff;
}
return;