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| author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-09-10 17:42:57 +0000 |
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-09-10 17:42:57 +0000 |
| commit | cb535550588852175f22fd17ad080bc213021881 (patch) | |
| tree | baa49c7784e4fd0016ae67be368a59b8ff4a1ec6 /src/mesa/shader/program_instruction.h | |
| parent | ef8244df1a195f227b1cdf2f944b7fd7a9917adf (diff) | |
Redefine the BYTE_TO_FLOAT() and SHORT_TO_FLOAT() macros to avoid problems
converting 0 to exactly 0.0
This goes against the OpenGL spec (see table 2.6) but solves problems
when doing byte -> float -> ubyte conversion for particular texture formats.
Diffstat (limited to 'src/mesa/shader/program_instruction.h')
0 files changed, 0 insertions, 0 deletions
