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authorBrian <brian@yutani.localnet.net>2007-03-23 14:47:46 -0600
committerBrian <brian@yutani.localnet.net>2007-03-23 14:47:46 -0600
commit63556fa9949f543a8134b6b5ff3d216acb71dd9f (patch)
tree347e41773e171e24ef3a6a476567e2b706bd341d /src/mesa/shader/shader_api.c
parentbf020d8d7f719dfea7ea3c65bd2833df6439b59e (diff)
Add the ability to generate programs that doesn't use condition codes.
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index aab522e292..88aa8c50f5 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -206,6 +206,7 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
+ ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
ctx->Shader.EmitComments = GL_FALSE;
}