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authorBrian Paul <brianp@vmware.com>2010-02-04 16:49:35 -0700
committerBrian Paul <brianp@vmware.com>2010-02-04 16:53:27 -0700
commit4ac9c80e5beea26e13ccf12ce6bd9ee051c229f5 (patch)
tree80b3ca588ae0befc950beec84fe3fdc89fd2890d /src/mesa/shader/shader_api.c
parent0f763c5b000ad87c43da12bec014d5e367ae64fe (diff)
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE.
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r--src/mesa/shader/shader_api.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index d53580f5f6..e8eaa9c103 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1715,7 +1715,11 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
*/
FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
_mesa_update_shader_textures_used(program);
- ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
+ /* Do we need to care about the return value here?
+ * This should not be the first time the driver was notified of
+ * this program.
+ */
+ (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
}
}
else {