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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-06 15:04:11 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-06 15:04:11 -0700
commit2f1a29654a94a4194fa452e8049c4db67629e545 (patch)
treec0a27757b4cb02c4c4ad40913922796842bb80bf /src/mesa/shader/shader_api.h
parent678f80b347801d925c07a774faee1ed3f716de15 (diff)
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
Diffstat (limited to 'src/mesa/shader/shader_api.h')
-rw-r--r--src/mesa/shader/shader_api.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index e7f1266915..ec1996ee98 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -80,6 +80,10 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name);
extern void
+_mesa_update_shader_textures_used(struct gl_program *prog);
+
+
+extern void
_mesa_use_program(GLcontext *ctx, GLuint program);