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| author | Brian Paul <brianp@vmware.com> | 2010-05-04 17:15:26 -0600 |
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2010-05-04 17:17:04 -0600 |
| commit | 87022efb4f1e40a70d34beb30754854608a49246 (patch) | |
| tree | 94b1eba7d0b954c33e1aad275dcd35520dcd7005 /src/mesa/shader/shader_api.h | |
| parent | 0f0c0368faf38d73b0bbbb6e0a147bc94564d3a1 (diff) | |
llvmpipe: fix broken compressed cube maps
When the cube faces were stored in a compressed format, the img_stride
values were wrong and didn't match the per-face size computed in the
tex_image_face_size() function. This caused bad rendering or segfaults.
Diffstat (limited to 'src/mesa/shader/shader_api.h')
0 files changed, 0 insertions, 0 deletions
