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authorBrian Paul <brian.paul@tungstengraphics.com>2006-02-22 16:43:26 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-02-22 16:43:26 +0000
commitcebad151a11ea2f189d40a2a4c51e8469eed6267 (patch)
tree2e0b325afe4b168af90d18c050e495555ed85a0f /src/mesa/shader/shaderobjects_3dlabs.h
parent4f8b59d59b5500d1e025bbd07dbab74158f193c8 (diff)
add missing prototypes, use _slang_ prefix on non-static functions
Diffstat (limited to 'src/mesa/shader/shaderobjects_3dlabs.h')
-rwxr-xr-xsrc/mesa/shader/shaderobjects_3dlabs.h28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.h b/src/mesa/shader/shaderobjects_3dlabs.h
index 4cb8cf4540..c18c7ffe94 100755
--- a/src/mesa/shader/shaderobjects_3dlabs.h
+++ b/src/mesa/shader/shaderobjects_3dlabs.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,6 +27,30 @@
#include "mtypes.h"
+
+extern int _slang_fetch_float(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
+
+extern int _slang_fetch_vec3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, int write);
+
+extern int _slang_fetch_vec4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
+
+extern int _slang_fetch_vec4_f(struct gl2_fragment_shader_intf **fs, const char *name, GLfloat *val, GLuint index, int write);
+
+extern int _slang_fetch_mat3(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
+
+extern int _slang_fetch_mat4(struct gl2_vertex_shader_intf **vs, const char *name, GLfloat *val, GLuint index, int write);
+
+extern int _slang_fetch_discard(struct gl2_fragment_shader_intf **fs, GLboolean *val);
+
+extern GLint _slang_get_uniform_location(struct gl2_program_intf **pro, const char *name);
+
+extern GLboolean _slang_write_uniform(struct gl2_program_intf **pro, GLint loc, GLsizei count, const GLvoid *data, GLenum type);
+
+extern void _slang_exec_vertex_shader(struct gl2_vertex_shader_intf **vs);
+
+extern void _slang_exec_fragment_shader(struct gl2_fragment_shader_intf **fs);
+
+
extern GLhandleARB
_mesa_3dlabs_create_shader_object (GLenum);