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authorBrian <brian@yutani.localnet.net>2007-02-21 15:21:58 -0700
committerBrian <brian@yutani.localnet.net>2007-02-21 15:21:58 -0700
commitf94189282989c0654599731ba0a61dfd34ccd80d (patch)
tree531d35efdee558f78dfe5c351b8d4e4c7ccc35a0 /src/mesa/shader/slang/slang_builtin.h
parent6531952b3c979be0dc95704beb3c3b9dad1dc37b (diff)
Reimplement the _slang_alloc_statevar() function.
After several tries at making a table-based system for examining pre-defined uniforms to find statevar indexes, give up and do it the simple way (lots of strcmp() calls). Not terribly elegant, but perfectly functional.
Diffstat (limited to 'src/mesa/shader/slang/slang_builtin.h')
-rw-r--r--src/mesa/shader/slang/slang_builtin.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h
index 368a16b234..ae20c844d5 100644
--- a/src/mesa/shader/slang/slang_builtin.h
+++ b/src/mesa/shader/slang/slang_builtin.h
@@ -32,17 +32,6 @@
extern GLint
-_slang_lookup_statevar(const char *name, GLint index,
- struct gl_program_parameter_list *paramList,
- GLuint *swizzleOut);
-
-
-extern GLint
-_slang_lookup_statevar_field(const char *base, const char *field,
- struct gl_program_parameter_list *paramList,
- GLuint *swizzleOut);
-
-extern GLint
_slang_alloc_statevar(slang_ir_node *n,
struct gl_program_parameter_list *paramList);