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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-16 14:29:52 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-12-16 14:29:52 -0700
commit368df1615ef65afed96a44e1f43ade8cc703696f (patch)
treec45fe7f9e6d6d59ef1669e573955f19c2c97a220 /src/mesa/shader/slang/slang_codegen.c
parent702b5b076b7591560e7e701e0c9ff2eeb30fa966 (diff)
mesa: fix some GLSL array regressions
array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect.
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c113
1 files changed, 50 insertions, 63 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 5b022a34cd..7d764cb5c1 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -234,6 +234,48 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec)
/**
+ * Query variable/array length (number of elements).
+ * This is slightly non-trivial because there are two ways to express
+ * arrays: "float x[3]" vs. "float[3] x".
+ * \return the length of the array for the given variable, or 0 if not an array
+ */
+static GLint
+_slang_array_length(const slang_variable *var)
+{
+ if (var->type.array_len > 0) {
+ /* Ex: float[4] x; */
+ return var->type.array_len;
+ }
+ if (var->array_len > 0) {
+ /* Ex: float x[4]; */
+ return var->array_len;
+ }
+ return 0;
+}
+
+
+/**
+ * Compute total size of array give size of element, number of elements.
+ * \return size in floats
+ */
+static GLint
+_slang_array_size(GLint elemSize, GLint arrayLen)
+{
+ GLint total;
+ assert(elemSize > 0);
+ if (arrayLen > 1) {
+ /* round up base type to multiple of 4 */
+ total = ((elemSize + 3) & ~0x3) * MAX2(arrayLen, 1);
+ }
+ else {
+ total = elemSize;
+ }
+ return total;
+}
+
+
+
+/**
* Establish the binding between a slang_ir_node and a slang_variable.
* Then, allocate/attach a slang_ir_storage object to the IR node if needed.
* The IR node must be a IR_VAR or IR_VAR_DECL node.
@@ -1416,27 +1458,6 @@ slang_find_asm_info(const char *name)
/**
- * Return the default swizzle mask for accessing a variable of the
- * given size (in floats). If size = 1, comp is used to identify
- * which component [0..3] of the register holds the variable.
- */
-static GLuint
-_slang_var_swizzle(GLint size, GLint comp)
-{
- switch (size) {
- case 1:
- return MAKE_SWIZZLE4(comp, comp, comp, comp);
- case 2:
- return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL);
- case 3:
- return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL);
- default:
- return SWIZZLE_XYZW;
- }
-}
-
-
-/**
* Some write-masked assignments are simple, but others are hard.
* Simple example:
* vec3 v;
@@ -2243,7 +2264,7 @@ _slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper)
/* Create a float/literal IR node encoding the array length */
n = new_node0(IR_FLOAT);
if (n) {
- n->Value[0] = (float) var->array_len;
+ n->Value[0] = (float) _slang_array_length(var);
n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1);
}
return n;
@@ -2720,7 +2741,7 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var,
const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
slang_ir_node *varDecl, *n;
slang_ir_storage *store;
- GLint size, totalSize; /* if array then totalSize > size */
+ GLint arrayLen, size, totalSize; /* if array then totalSize > size */
enum register_file file;
/*assert(!var->declared);*/
@@ -2737,29 +2758,14 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var,
file = PROGRAM_TEMPORARY;
}
- size = _slang_sizeof_type_specifier(&var->type.specifier);
+ totalSize = size = _slang_sizeof_type_specifier(&var->type.specifier);
if (size <= 0) {
slang_info_log_error(A->log, "invalid declaration for '%s'", varName);
return NULL;
}
- totalSize = size;
- if (var->type.array_len > 0) {
- /* the type is an array, ex: float[4] x; */
- GLint sz = (totalSize + 3) & ~3;
- /* total size = element size * array length */
- sz *= var->type.array_len;
- totalSize = sz;
- }
-
- if (var->array_len > 0) {
- /* this is an array, ex: float x[4]; */
- /* round up the element size to a multiple of 4 */
- GLint sz = (totalSize + 3) & ~3;
- /* total size = element size * array length */
- sz *= var->array_len;
- totalSize = sz;
- }
+ arrayLen = _slang_array_length(var);
+ totalSize = _slang_array_size(size, arrayLen);
/* Allocate IR node for the declaration */
varDecl = new_node0(IR_VAR_DECL);
@@ -3603,7 +3609,7 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper)
elem->Store = _slang_new_ir_storage(array->Store->File,
array->Store->Index,
elemSize);
-
+ elem->Store->Swizzle = _slang_var_swizzle(elemSize, 0);
return elem;
}
else {
@@ -3961,24 +3967,6 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
/**
- * Compute total size of array give size of element, number of elements.
- */
-static GLint
-array_size(GLint baseSize, GLint arrayLen)
-{
- GLint total;
- if (arrayLen > 1) {
- /* round up base type to multiple of 4 */
- total = ((baseSize + 3) & ~0x3) * MAX2(arrayLen, 1);
- }
- else {
- total = baseSize;
- }
- return total;
-}
-
-
-/**
* Called by compiler when a global variable has been parsed/compiled.
* Here we examine the variable's type to determine what kind of register
* storage will be used.
@@ -4003,6 +3991,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier);
const GLint texIndex = sampler_to_texture_index(var->type.specifier.type);
const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
+ const GLint arrayLen = _slang_array_length(var);
+ const GLint totalSize = _slang_array_size(size, arrayLen);
if (texIndex != -1) {
/* This is a texture sampler variable...
@@ -4030,7 +4020,6 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
else if (var->type.qualifier == SLANG_QUAL_UNIFORM) {
/* Uniform variable */
- const GLint totalSize = array_size(size, var->array_len);
const GLuint swizzle = _slang_var_swizzle(totalSize, 0);
if (prog) {
@@ -4089,8 +4078,6 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
if (dbg) printf("UNIFORM (sz %d) ", totalSize);
}
else if (var->type.qualifier == SLANG_QUAL_VARYING) {
- const GLint totalSize = array_size(size, var->array_len);
-
/* varyings must be float, vec or mat */
if (!_slang_type_is_float_vec_mat(var->type.specifier.type) &&
var->type.specifier.type != SLANG_SPEC_ARRAY) {