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authorBrian <brian@yutani.localnet.net>2007-01-08 13:09:47 -0700
committerBrian <brian@yutani.localnet.net>2007-01-08 13:09:47 -0700
commitcf4d4342c905c9989abb2dcc5e38968db8aeaf57 (patch)
tree3546ff2f67cad55cfe67fcdfbfe4314cefffbd86 /src/mesa/shader/slang/slang_codegen.c
parent5cf7326132a37f11357b5cb31bcc9238fef5b54c (diff)
Checkpoint: re-org of (global) variable allocation code. More to come...
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c176
1 files changed, 169 insertions, 7 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 90d17122b6..73ad20a73d 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -1630,12 +1630,89 @@ sampler_to_texture_index(const slang_type_specifier_type type)
}
+/**
+ * XXX return size too
+ */
+static GLint
+_slang_input_index(const char *name, GLenum target)
+{
+ struct input_info {
+ const char *Name;
+ GLuint Attrib;
+ };
+ static const struct input_info vertInputs[] = {
+ { "gl_Vertex", VERT_ATTRIB_POS },
+ { "gl_Normal", VERT_ATTRIB_NORMAL },
+ { "gl_Color", VERT_ATTRIB_COLOR0 },
+ { "gl_SecondaryColor", VERT_ATTRIB_COLOR1 },
+ { "gl_FogCoord", VERT_ATTRIB_FOG },
+ { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 },
+ { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 },
+ { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 },
+ { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3 },
+ { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4 },
+ { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5 },
+ { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6 },
+ { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7 },
+ { NULL, 0 }
+ };
+ static const struct input_info fragInputs[] = {
+ { "gl_FragCoord", FRAG_ATTRIB_WPOS },
+ { "gl_Color", FRAG_ATTRIB_COL0 },
+ { "gl_SecondaryColor", FRAG_ATTRIB_COL1 },
+ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC },
+ { "gl_TexCoord", FRAG_ATTRIB_TEX0 },
+ { NULL, 0 }
+ };
+ GLuint i;
+ const struct input_info *inputs
+ = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
+
+ for (i = 0; inputs[i].Name; i++) {
+ if (strcmp(inputs[i].Name, name) == 0) {
+ /* found */
+ return inputs[i].Attrib;
+ }
+ }
+ return -1;
+}
+
+
static GLint
-slang_alloc_sampler(struct gl_program *prog, const char *name)
+_slang_output_index(const char *name, GLenum target)
{
- GLint i = _mesa_add_sampler(prog->Parameters, name);
- return i;
+ struct output_info {
+ const char *Name;
+ GLuint Attrib;
+ };
+ static const struct output_info vertOutputs[] = {
+ { "gl_Position", VERT_RESULT_HPOS },
+ { "gl_FrontColor", VERT_RESULT_COL0 },
+ { "gl_BackColor", VERT_RESULT_BFC0 },
+ { "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
+ { "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
+ { "gl_TexCoord", VERT_RESULT_TEX0 }, /* XXX indexed */
+ { "gl_FogFragCoord", VERT_RESULT_FOGC },
+ { "gl_PointSize", VERT_RESULT_PSIZ },
+ { NULL, 0 }
+ };
+ static const struct output_info fragOutputs[] = {
+ { "gl_FragColor", FRAG_RESULT_COLR },
+ { "gl_FragDepth", FRAG_RESULT_DEPR },
+ { NULL, 0 }
+ };
+ GLuint i;
+ const struct output_info *outputs
+ = (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs;
+
+ for (i = 0; outputs[i].Name; i++) {
+ if (strcmp(outputs[i].Name, name) == 0) {
+ /* found */
+ return outputs[i].Attrib;
+ }
+ }
+ return -1;
}
@@ -1653,8 +1730,10 @@ slang_alloc_sampler(struct gl_program *prog, const char *name)
* actual texture unit (as specified by the user calling glUniform1i()).
*/
void
-_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog)
+_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
+ slang_unit_type type)
{
+ const char *varName = (char *) var->a_name;
GLint texIndex;
slang_ir_storage *store = NULL;
@@ -1666,15 +1745,98 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog)
* store->Index = sampler uniform location
* store->Size = texture type index (1D, 2D, 3D, cube, etc)
*/
- GLint samplerUniform = slang_alloc_sampler(prog, (char *) var->a_name);
+ GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName);
store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
printf("SAMPLER ");
}
else if (var->type.qualifier == slang_qual_uniform) {
+ /* Uniform variable */
+ const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
+ if (prog) {
+ /* user-defined uniform */
+ GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size);
+ store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
+ }
+ else {
+ /* pre-defined uniform, like gl_ModelviewMatrix */
+ /* We know it's a uniform, but don't allocate storage unless
+ * it's really used.
+ */
+
+ store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size);
+
+ }
printf("UNIFORM ");
}
-
- printf("CODEGEN VAR %s\n", (char*) var->a_name);
+ else if (var->type.qualifier == slang_qual_varying) {
+ const GLint size = 4; /* XXX fix */
+ if (prog) {
+ /* user-defined varying */
+ GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size);
+ store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size);
+ }
+ else {
+ /* pre-defined varying, like gl_Color or gl_TexCoord */
+ if (type == slang_unit_fragment_builtin) {
+ GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB);
+ assert(index >= 0);
+ store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
+ assert(index < FRAG_ATTRIB_MAX);
+ }
+ else {
+ GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
+ assert(index >= 0);
+ assert(type == slang_unit_vertex_builtin);
+ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
+ assert(index < VERT_RESULT_MAX);
+ }
+ printf("V/F ");
+ }
+ printf("VARYING ");
+ }
+ else if (var->type.qualifier == slang_qual_const) {
+ if (prog) {
+ abort();
+ }
+ else {
+ /* pre-defined global constant, like gl_MaxLights */
+ GLint size = -1;
+ store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
+ }
+ printf("CONST ");
+ }
+ else if (var->type.qualifier == slang_qual_attribute) {
+ /* Vertex attribute */
+ GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB);
+ GLint size = 4; /* XXX? */
+ assert(index >= 0);
+ store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
+ printf("ATTRIB ");
+ }
+ else if (var->type.qualifier == slang_qual_fixedinput) {
+ GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB);
+ GLint size = 4; /* XXX? */
+ store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
+ printf("INPUT ");
+ }
+ else if (var->type.qualifier == slang_qual_fixedoutput) {
+ if (type == slang_unit_vertex_builtin) {
+ GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
+ GLint size = 4; /* XXX? */
+ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
+ }
+ else {
+ assert(type == slang_unit_fragment_builtin);
+ GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB);
+ GLint size = 4; /* XXX? */
+ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
+ }
+ printf("OUTPUT ");
+ }
+ else {
+ printf("other ");
+ }
+ printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, store?store->Index:-2);
assert(!var->aux);
#if 1