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authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:30:14 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:30:14 -0600
commit1f4997c2aaf424c8a12cc6fdb1dd994f66074a1d (patch)
treede14cfe88863d678bc618b54a7569f831fd7f590 /src/mesa/shader/slang/slang_compile.c
parent1b39b92e6d7d3a7e6c39b985ffff32a79a510333 (diff)
mesa: import latest GLSL code from gallium-0.1 branch
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r--src/mesa/shader/slang/slang_compile.c92
1 files changed, 78 insertions, 14 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 82df9b95d3..9cf0f8b81a 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -61,6 +61,20 @@
/**
+ * Check if the given identifier is legal.
+ */
+static GLboolean
+legal_identifier(slang_atom name)
+{
+ /* "gl_" is a reserved prefix */
+ if (_mesa_strncmp((char *) name, "gl_", 3) == 0) {
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+/**
* Allocate storage for a variable of 'size' bytes from given pool.
* Return the allocated address for the variable.
*/
@@ -223,7 +237,7 @@ parse_float(slang_parse_ctx * C, float *number)
}
/* revision number - increment after each change affecting emitted output */
-#define REVISION 3
+#define REVISION 4
static int
check_revision(slang_parse_ctx * C)
@@ -677,14 +691,49 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O,
return 1;
}
+#define PRECISION_DEFAULT 0
+#define PRECISION_LOW 1
+#define PRECISION_MEDIUM 2
+#define PRECISION_HIGH 3
+
static int
parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O,
slang_fully_specified_type * type)
{
+ GLuint precision;
+
if (!parse_type_qualifier(C, &type->qualifier))
return 0;
+ precision = *C->I++;
if (!parse_type_specifier(C, O, &type->specifier))
return 0;
+
+ switch (precision) {
+ case PRECISION_DEFAULT:
+ assert(type->specifier.type < TYPE_SPECIFIER_COUNT);
+ if (type->specifier.type < TYPE_SPECIFIER_COUNT)
+ type->precision = O->default_precision[type->specifier.type];
+ break;
+ case PRECISION_LOW:
+ type->precision = SLANG_PREC_LOW;
+ break;
+ case PRECISION_MEDIUM:
+ type->precision = SLANG_PREC_MEDIUM;
+ break;
+ case PRECISION_HIGH:
+ type->precision = SLANG_PREC_HIGH;
+ break;
+ default:
+ return 0;
+ }
+
+#if !FEATURE_es2_glsl
+ if (precision != PRECISION_DEFAULT) {
+ slang_info_log_error(C->L, "precision qualifiers not allowed");
+ return 0;
+ }
+#endif
+
return 1;
}
@@ -835,6 +884,12 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O,
o->type = SLANG_OPER_VARIABLE_DECL;
o->locals->outer_scope = O->vars;
o->a_id = O->vars->variables[i]->a_name;
+
+ if (!legal_identifier(o->a_id)) {
+ slang_info_log_error(C->L, "illegal variable name '%s'",
+ (char *) o->a_id);
+ return 0;
+ }
}
}
}
@@ -1404,6 +1459,7 @@ parse_operator_name(slang_parse_ctx * C)
return 0;
}
+
static int
parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
slang_function * func)
@@ -1441,6 +1497,12 @@ parse_function_prototype(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
}
+ if (!legal_identifier(func->header.a_name)) {
+ slang_info_log_error(C->L, "illegal function name '%s'",
+ (char *) func->header.a_name);
+ return 0;
+ }
+
/* parse function parameters */
while (*C->I++ == PARAMETER_NEXT) {
slang_variable *p = slang_variable_scope_grow(func->parameters);
@@ -1842,11 +1904,6 @@ parse_declaration(slang_parse_ctx * C, slang_output_ctx * O)
return 1;
}
-
-#define PRECISION_LOW 0
-#define PRECISION_MEDIUM 1
-#define PRECISION_HIGH 2
-
static int
parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O)
{
@@ -2025,6 +2082,12 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
A.vartable = o.vartable;
A.log = C->L;
+ /* main() takes no parameters */
+ if (mainFunc->param_count > 0) {
+ slang_info_log_error(A.log, "main() takes no arguments");
+ return GL_FALSE;
+ }
+
_slang_codegen_function(&A, mainFunc);
shader->Main = GL_TRUE; /* this shader defines main() */
@@ -2368,19 +2431,20 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
_slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool);
ctx->Shader.MemPool = NULL;
- if (shader->Type == GL_VERTEX_SHADER) {
- /* remove any reads of varying (output) registers */
+ /* remove any reads of output registers */
#if 0
- printf("Pre-remove output reads:\n");
- _mesa_print_program(shader->Programs);
+ printf("Pre-remove output reads:\n");
+ _mesa_print_program(shader->Program);
#endif
+ _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
+ if (shader->Type == GL_VERTEX_SHADER) {
+ /* and remove writes to varying vars in vertex programs */
_mesa_remove_output_reads(shader->Program, PROGRAM_VARYING);
- _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
+ }
#if 0
- printf("Post-remove output reads:\n");
- _mesa_print_program(shader->Programs);
+ printf("Post-remove output reads:\n");
+ _mesa_print_program(shader->Program);
#endif
- }
return success;
}