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authorBrian Paul <brianp@vmware.com>2009-02-06 10:21:36 -0700
committerBrian Paul <brianp@vmware.com>2009-02-06 10:21:36 -0700
commite01a03d2220199a4541f2cb8b42035237a571aa4 (patch)
treeefc2fdd4c2341ad8763082396d44971481a28cf9 /src/mesa/shader/slang/slang_compile.c
parent6ce0c6e743b27cc284e8f164585cfe5892cd662a (diff)
glsl: new MESA_GLSL env var for GLSL debugging features
Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.c')
-rw-r--r--src/mesa/shader/slang/slang_compile.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 40460e0c7e..cfed977905 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2796,9 +2796,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
shader->CompileStatus = success;
-#if 0
- _mesa_write_shader_to_file(shader);
-#endif
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
return success;
}