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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-07-17 17:29:55 +0200
committerRoland Scheidegger <sroland@tungstengraphics.com>2007-07-19 17:47:14 +0200
commitdbfb375805d94cb80262b8816c67a8adc778bec5 (patch)
treed3ca1413fde3fc7df597cbbfe5b7564cc2a95dfc /src/mesa/shader/slang/slang_compile_function.h
parentb9f2cf9a4e0a5ec89b27371210846942c93cb412 (diff)
fix mesa fb binding
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
Diffstat (limited to 'src/mesa/shader/slang/slang_compile_function.h')
0 files changed, 0 insertions, 0 deletions