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authorMichal Krol <mjkrol@gmail.org>2006-02-21 12:35:06 +0000
committerMichal Krol <mjkrol@gmail.org>2006-02-21 12:35:06 +0000
commitcc1591667d55a6dbfafbd3d6a7afa9f9288c625d (patch)
treea3ef92d3a8667e830c94db9441089dbadb45e31a /src/mesa/shader/slang/slang_compile_struct.c
parent8986e36f368d11bcf3f1938d77b5df69aa2ee11b (diff)
More GLSL code:
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile_struct.c')
-rw-r--r--src/mesa/shader/slang/slang_compile_struct.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c
index 0828d23598..30c15ffd5d 100644
--- a/src/mesa/shader/slang/slang_compile_struct.c
+++ b/src/mesa/shader/slang/slang_compile_struct.c
@@ -172,9 +172,8 @@ int slang_struct_equal (const slang_struct *x, const slang_struct *y)
if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier))
return 0;
if (varx->type.specifier.type == slang_spec_array)
- {
- /* TODO: compare array sizes */
- }
+ if (varx->array_len != vary->array_len)
+ return GL_FALSE;
}
return 1;
}