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author | Brian <brian@yutani.localnet.net> | 2007-03-26 10:13:02 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-26 10:13:02 -0600 |
commit | d619cceea47dc3070ebb7f7ea4f8b6b31a672d38 (patch) | |
tree | f8b8a9f3fdc3f17a43436af270b22754b1749d31 /src/mesa/shader/slang/slang_library_noise.c | |
parent | 76f3b66e0489526694d6a39b4a6ac3b1c2bee100 (diff) | |
parent | e71c34aaa173ca451fa02e526ead77758f7eeb74 (diff) |
merge of glsl-compiler-1 branch
Diffstat (limited to 'src/mesa/shader/slang/slang_library_noise.c')
-rw-r--r-- | src/mesa/shader/slang/slang_library_noise.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c index b30bb30ce2..46075c492c 100644 --- a/src/mesa/shader/slang/slang_library_noise.c +++ b/src/mesa/shader/slang/slang_library_noise.c @@ -24,7 +24,7 @@ /* * SimplexNoise1234 - * Copyright © 2003-2005, Stefan Gustavson + * Copyright (c) 2003-2005, Stefan Gustavson * * Contact: stegu@itn.liu.se */ @@ -395,7 +395,7 @@ GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w) /* To find out which of the 24 possible simplices we're in, we need to */ /* determine the magnitude ordering of x0, y0, z0 and w0. */ /* The method below is a good way of finding the ordering of x,y,z,w and */ - /* then find the correct traversal order for the simplex we’re in. */ + /* then find the correct traversal order for the simplex we're in. */ /* First, six pair-wise comparisons are performed between each possible pair */ /* of the four coordinates, and the results are used to add up binary bits */ /* for an integer index. */ |