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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-06-08 20:23:34 -0700
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-06-08 20:23:34 -0700
commitc534604800e2ea14991acb83fe4c68ffcdb7b661 (patch)
tree01e99cead7bd9a2672477b2c1f7a2f825670f914 /src/mesa/shader/slang/slang_preprocess.c
parentcb3b91f2d633ded4fb3e0c595a2c34ee139e9b10 (diff)
r300-gallium: HW TCL glxgears. (Read the rest of the log.)
Um. So, yeah. Two massive WTF moments here. The first one is that, somehow, I never actually hooked up vertex shader emission, so the only time that the VAP gets set up is during surface_copy/surface_fill. That's why acidgears was happening. The second one is that, somehow, once I actually hooked it up, glxgears just magically worked. Without any actual, real testing, I somehow accidentally made the shader compiler work. Go figure.
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